8BitDo Retro Mechanical Keyboard (Hardware) Review

You can find this review in full at GBAtemp.net:
https://gbatemp.net/review/8bitdo-retro-mechanical-keyboard.2436/

We’ve covered 8BitDo a fair bit on this site. Offering a decent assortment of retro-themed controllers and gaming accessories, they’ve earned a name for themselves as a brand worth watching for that sweet nostalgia hit. Where we’re going today is new territory though, and a realm I’m always excited to see newcomers stumble into: mechanical keyboards.

Out of the box you’re getting all the basics you need to get you going. There’s the keyboard itself, along with a 2.4GHz dongle hidden within. On top of that you can expect to find a 1.8m USB A to USB C cable, a manual, and undoubtedly the biggest oddity, a giant set of buttons. Visually 8BitDo have stayed true to form and delivered on something captivatingly nostalgic, with the model I have on hand featuring the maroon and off-white colours of the Famicom. There is also a more western NES-themed design available if that’s more to your taste.

On the keyboard itself we see a fairly familiar tenkeyless layout, sacrificing only the number pad for the sake of a bit of desk space. The body is entirely plastic, with the bottom half being the maroon red of the accented keycaps and the top being the off-white of the main keys. Along the top of the board we also see two knobs, three buttons, and three lights. The knobs will let you move between the wireless modes and altering the volume, while the buttons will allow you to sync the keyboard, quickly remap special keys and buttons, and switch into a custom profile. Outside of the usual lights, we also see a really fun red power indicator to show whether the device is low on power, charging, and fully charged. On the bottom of the board we have a handy place to store the 2.4GHz dongle, complete with magnets to hold it in place, and a notable lack of adjustable feet. The keyboard is naturally slanted so this likely won’t be an issue for most, but if you are one for more subtle adjustments it’s worth taking note. The plastic body does feel a little lighter than some of my other boards, quite naturally, but it does all come together for a relatively premium finish.

Under the hood we see Kailh’s clicky Box White v2 switches supported by a sturdy aluminium plate for a really rigid typing experience. The clickyness of these switches might be obnoxious to some, but there’s a real sense of satisfaction that comes from hammering these keys. It definitely feels in character with the board, but it should be noted that these are your only option when buying. If you do prefer something a little more subtle, you can at least swap out the switches yourself after buying with thanks to their hot-swappable nature. With this being a bit more of a mass-appeal keyboard, I can somewhat understand the lack of a barebones option, with the target audience likely just wanting something they can pick up and use. Despite that it is a shame to not see even any linear or tactile representation in the lineup.

Outside of the design, the most unique feature of this keyboard would undoubtedly be the set of two giant buttons that come packed with it. Connecting via one of four available 3.5mm jacks on the top side of the board, these buttons are entirely remappable and can be customised on the fly to press not only single keys, but up to a combination of six keys at a time. I can’t really fathom a situation where I’d need six keys being pressed in one, but I did appreciate the flexibility in being able to customise them so easily. As you can imagine, it’s pretty satisfying to slap them down for a particularly magnificent return press or similar, and thanks to them also utilising standard hot-swappable keyboard switches to drive them, you can really customise them to meet your needs. They come with a really pleasant clicky green switch in them, and the buttons themselves are stabilised well to get a really deep sound when they’re hit.

My major criticism of them is that the cable is just somewhat in the way, no matter how you try to hide it. I’m not certain how you could really engineer this to not be an issue, but I feel like most people grab a wireless keyboard to reduce desk clutter. For those folks, I just can’t see the buttons leaving the box. If you are happy to have your wires crossed, you may be happy to hear that the keyboard supports not just one set of buttons, but four. Though these are sold separately via 8BitDo’s official store (at $20 a pop if you’re curious) I really would be interested in seeing how having multiple would hold up for something like a PC rhythm game. It’s something I may yet try for myself.

As is fairly standard with modern 8BitDo products, we have their Ultimate Software V2 available to support the Retro Keyboard, though it is worth mentioning that most of the base functionality can be accessed entirely without it. This includes remapping the both B and A buttons you can see on the keyboard and the additional giant buttons, which is really great to see. If you do decide to delve into the software you have a fairly standard assortment of tools at your disposal. Each key can be remapped or given a macro, with macros being easy to record. The way these changes make it to the keyboard is via the profile button on the board, with it basically acting as a function layer toggle. When it’s lit up, all the edits you’ve made to the current profile will be enabled, and when you hit it again, you’ll go back to the standard mappings. Though you can only save one profile to the keyboard at a time, you can store as many as you want in the Ultimate Software itself, and swap them onto the keyboard as you please. These profiles will persist even without the profile running, with is something I always look for in this kind of software.

Is 8BitDo’s Retro Keyboard worth a look? At the £85 I can see it being sold for at the moment, I think it’s a really compelling package for somebody wanting something stylish to dip their toe into the world of mechanical keyboards with. Though you only have one switch available to you at checkout, it remains remarkably satisfying to type on, and can be customised if you decide the feel isn’t what you’re looking for. As a first attempt in the world of mechanical keyboards, I think they’ve done a great job.

Pokemon, Pals, and Pain – Scarlet’s January of gaming

You can find this editorial in full at GBAtemp.net:
https://gbatemp.net/threads/pokemon-pals-and-pain-scarlets-january-of-gaming.646970/

2023 was a busy year for me. I got a new job, I moved across the country, and amidst all that I found myself playing fewer and fewer games. Despite time seeming to be stretched thinner as it rolls on, I wanted to put an active effort into playing a little more through this year, be it older games I’ve beaten six times over or the new releases that always seem to slip me by. As a bit of a way to justify it as productivity, I bring to you folks a new monthly editorial series where I’ll fill you in on all of my latest adventures in the hopes you’ll share yours too. January may have been a busy month with many of us coming down from that Christmas buzz, but I’m glad to say I did manage to get a few games onto the list!

Released way back in 2014, Pokemon Omega Ruby is a game you’ve almost definitely either seen or played. Heralded as either a spectacular face-lift for the Hoenn region or a wasted opportunity of water routes and missing battle facilities, it’s one of the more divisive games in the series. I love it though. Omega Ruby is a comfort food game for me, and a game I can come back to time and time again. This is naturally made easier with randomisation tools being more accessible than ever.

The Universal Pokemon Randomiser is a tool that allows you to mix up your experience in Pokemon games ranging from the original Pokemon Red, all the way to the DS’ Black and White 2. With thanks to a fork from Ajarmar though, the ZX edition adds in each of the 3DS games along with a few extra settings. It’s as easy as loading in your dumped game, ticking a few boxes, and you’re good to go! Randomisers are something I swear by in revitalising your favourite games, but having shuffled this game and others in the series countless times already, I thought I’d mix things up a bit. Instead of randomising wild encounters, trainers, or anything in particular, I figured I’d leave it up to chance and spin some wheels to decide on which elements of the game would be different. This was a great idea.

The end result was me not having wild encounters randomised at all, with only trainers having new Pokemon. Wild Pokemon had random held items, which was interesting, but the clincher was the fact that every move now had a random accuracy and base power. Suddenly Swellow became a hot sweeper with a 125 BP 100% accurate Wing Attack, not to mention a 105 BP Power Up Punch and 135 BP Earthquake on my started of choice, Blaziken. Every battle became an intense bout of stress as enemies turned up with moves I hadn’t seen before, potentially spelling my doom with a randomly powerful attack out of nowhere. Add to this the pain of deciding a nuzlocke would be fun (permadeath for each Pokemon and a few catching limitations if you’re unfamiliar with the term) and Magma Admin Courtney having a terrifying Latios and Palkia in her second and third encounter, and I can really say I had a great time.

If you like me have been playing Pokemon games for the past 20 or so years and perhaps find you’re just going through the motions with modern titles, a randomiser might just be the blast of fresh air you need. Adding in arbitrary rules will get you using things you’ve previously shrugged off, and get you really celebrating those hard-fought victories.

I know, more Pokemon? Well this one is even less like your traditional series entry. Elite Redux wasn’t a game I was planning to come back to any time soon though, having originally played it to completion back in September. For those who missed out on the initial buzz the project got, this is a Pokemon Emerald hack based on another project, Inclement Emerald. It pulls in the modern battle engine, along with Mega Evolution and Z Moves, but his hack is like nothing else I’ve seen before it. Elite Redux puts forward an entirely unique take on a competitive-focused game; there’s a lot to break down so bear with me. First, every battle is competitive. Every trainer you face will have Pokemon with solid movesets, proper EV spreads, and a synergistic held item. Every single fight is going to be a hard-fought one, but the game isn’t unfair. To balance the difficulty of trainers, you’re given more freedom than ever before to build the team of your dreams. You’ll catch Pokemon like normal sure, giving you a growing pool of potential party members as you progress. Where the experience differs from normal is that you’re able to completely edit your Pokemon once caught, all from within the game’s menus. You can set their ability, nature, EVs, and teach any more they would normally be able to learn by level up, egg moves, TMs, or tutors. On top of this you’re given pretty much every useful item out of the gate, and have access to rare candies to instantly boost your team up to a given level cap. You have a game with no grinding and a seemingly-endless stream of possibilities.

But it doesn’t stop there. Outside of the game’s huge streamlining and quality of life improvements you also have to come to terms with the fact that every Pokemon has four abilities instead of your usual one: one primary ability and three innate abilities. Your innate abilities are always the same, with there usually being a few options for the primary akin to how abilities usually work. It’s a lot to keep track of, I won’t deny it, but before long you become absolutely engrossed by the sheer depth of it all. I’ve never seen a Pokemon hack like this one, and if you fancy yourself a challenge and a good time, I can only recommend it.

Now I’ve given you the rundown though, you might be wondering what I’m doing back here. After all, I beat the game in September, and on the hardest difficulty at that. The version I played back then was v1.5, and there’s actually been a good bit added since. Version 1.6, dubbed the Mega Update, brought with it more than 45 brand new Pokemon. As the name suggests, these focus mostly on new Mega Evolutions to satiate fans still hungering for the star players like Mega Flygon and Mega Milotic. Add to this new challenging trainers to encounter on your journey, a flurry of both new moves and abilities, and a list of balancing changes long enough to make my eyes go crossed, and my lord do you have me excited.

The vanilla experience is incredibly fun, and it’s what I would recommend if you’re new to the game. A lot of Pokemon are designed in a way where their abilities synergise quite naturally, allowing you to form fairly cohesive strategies out of the box. With this being my second playthrough though, I opted to try out the game’s built-in randomisation features, giving every Pokemon I catch four entirely random abilities. I could have also shuffled the species themselves, the moves they learn and their typings, but I wanted to maintain at least the same sense of progression as the base game. In short, it’s been a blast. I’ve been using Pokemon I’ve never used before for their insane ability combinations. I have a Shiftry who is entirely immune to damage for two turns, a Vileplume that gets a defense boost when it comes in and also sets up the Sun, a Gallade with Huge Power. And even with all of this fights still come down to one or two Pokemon. It’s brilliant! I spent around 30 hours on my first playthrough, and with this run still ongoing, I wouldn’t be surprised to see that amount of time repeat itself. The only real sadness is that Battle Frontier isn’t yet in the game, but if they do decide to tackle that almost-certainly monumental task, this will be the definitive Pokemon Emerald hack in my eyes.

Beyond all the Pokemon I have found myself falling back to an entirely different globally-successful brand on my bi-weekly commutes: Yu-Gi-Oh! Now I’ve never been a particularly devout fan of the series. I’ve seen some of the shows, I’ve owned some of the games, but I’ve never really delved any deeper than that. The only reason I really came back to this game was because I was after a DS game that could be played with only the touch screen to throw onto my Surface Duo while I wait for a controller to come. Nightmare Troubadour ended up being a good fit.

I did have some experience with the game in my younger days, but I’ve never really put in the time to properly play it. When I did originally pick it up, it was with cheats to build the deck of my dreams out of the gate, and when I really wanted a Yu-Gi-Oh game to play, I tended to gravitate towards the more narrative-driven 5Ds titles. The first DS release, Nightmare Troubadour is… Rough around the edges. It has one of the most brutal introduction sequences I’ve experienced in a while with thanks to you needing to grind random duels, and one in particular revolving around a (definitely rigged) dice roll or six. If you can get past that initial hurdle there are a lot of fun duels to be found. The randomness of fighting others is reduced as you progress, allowing you to avoid battles you would find particularly frustrating, and before long you’ll probably be having a good time. I wanted a game for a train commute, and this did a good job in filling that hole. Would the later GX release have done a better job? Probably. But I’m sure I’ll get to that later. For now, I’ll enjoy my deck of chains and dancing crabs. Yu-Gi-Oh is great.

Given its absolute surge in popularity it should come as no surprise that one or two of us from the Editorial Team have put more than a few hours into Palworld since it launched earlier this month. I really am having a great time with it; I picked the game up at launch and managed to clock 24 hours between coming back from work on Friday and going to bed on Sunday. It’s the kind of game you can’t help but compare to other things to explain why it’s so fun.

Obviously you have the creature collection of Pokemon. We’ve all heard that comparison, but on top of that you have really fun base building that you might expect to see in Rust. You have the exploration and freedom of Breath of the Wild, the production and automation of a game like Satisfactory, and it’s all wrapped up in a package that is genuinely compelling and engaging. I’m excited to be playing more of the game, but I do want to contain my excitement to just this short paragraph for now. Assuming I find the time I’d love to get my thoughts together into something a bit more meaningful, be it a larger dedicated editorial or a full review of the early access release.

I unfortunately don’t have the time to play everything I want to thanks in a small part to working a full time job, and a larger part to me spending most of my free time replaying games that are almost ten years old now. With that in mind, I do want to spend a bit of time to mention the games that released this month that I fully plan to come back to at some point.

The big release that’s on my radar is the remade collection of Another Code and Another Code R (Trace Memory for the Americans out there!). These are hugely popular adventure games that I’ve only heard good things about, and while I’ve attempted to play the original DS release of the first game on a few occasions, other things have just gotten in the way. The Switch release looks fantastic. Fully voiced, updated visuals, and a whole assortment of puzzles I’ve never had the pleasure of solving. These are games I feel I need to clear my schedule for, and I just don’t have that freedom right now. If you do have such a luxury though and decided to pick it up, I’d love to hear some spoiler-free thoughts.

The other two releases to be thrown onto the wish list are less due to a lack of time, and more down to the fact they’re sequels to games I’ve not managed to get to yet: Apollo Justice’s Trilogy, and the latest Yakuza game in Like a Dragon Infinite Wealth. These are two fantastic series that deserve anybody’s attention, but unlike Another Code they require the time to be put aside not only to play them, but the games before them. I do have plans to start the Yakuza series next month and slowly chip away at them, but time will tell whether those plans ever make it to fruition.

And that’s that for my January of gaming! I’d love to hear what everybody else has been picking up, and suggestions as to what I should be playing next month surely wouldn’t go amiss. Stay tuned for February and I hope 2024 has kicked off well for each of you!

GEEKOM Mini Air12 Mini PC (Hardware) Review

You can find this review in full at GBAtemp.net:
https://gbatemp.net/review/geekom-mini-air12-mini-pc.2433/

Just last week I covered one of Geekom’s 12th generation Intel Mini PCs in the IT12. A relative powerhouse packing an i7 12650H CPU along with 32GB of RAM and a bunch of storage options, it stood as a great all rounder for people wanting performance in a tight package. This power did come at a price though, with the specific model I covered coming in at £509 at the time of writing. Today looking at one of their more budget offerings, we see just what kind of performance you can expect at more than half the price of the IT12. Can the Air12’s N100 CPU pull its weight for £249?

For those of you that had a look at the IT12 review last week, you might be seeing a lot of similarities. Geekom have a fairly clear design philosophy and they’ve done a good job sticking to it here; if the Air12 wasn’t a little shorter you might have some trouble distinguishing between the two at a glance. You have an identical length and width, with the height coming in at 37mm as opposed to the 45mm of the IT12. For IO there is a good bit different though despite them looking quite close.

Starting once more from the front, we see two USB 3.2 ports, one type A and one type C, along with a 3.5mm jack and power button. The left and right side are identical to the IT12 with a full-sized SD card port and Kensington lock. Naturally it’s the back where the most has changed. Though we have the same barrel plug, pretty much everything else is different to some degree. From left to right we have a Mini DisplayPort 1.4, a 1G ethernet port, two USB 3.2 type A ports, a single USB 3.2 type C port (supporting DP 1.4 alt mode), and a solitary HDMI 2.0. While all your essentials are covered, with a relatively decent three USB A and two USB C ports, notably all generation 3.2 for better speeds, this isn’t going to be winning any awards for its IO. Any kind of “mini” port is also a sticking point for me as somebody who never has an appropriate cable. It’s always an adapter I have to buy and it’s always an adapter I lose due to only needing it for one thing.

Under the hood is even more basic. Here we can see the single 16GB stick of DDR5 RAM alongside the 512GB 3×4 NVMe SSD. While both of these can technically be swapped out, there’s really no reason you’d want to touch the RAM thanks to the N100 only supporting a maximum of 16GB anyway. The SSD is a simple replacement if you do want to upgrade it at least, with a thermal pad sitting on the case to keep it cool. I really wish they could’ve fit some other storage here. Even if a 2.5inch drive might have been too big for this case, it’s a shame there was no way to get another M.2 in there.

After putting it all back together, I get the system powered up to work my way through the standard Windows 11 setup and crack on with a bit of day to day usage. It is to my eye a completely stock Windows 11 OS, which is always a positive on cheaper devices for me. This does unfortunately still come with its own assortment of junk, but none of it is particularly persistent.

Out of the gate things did feel fine. I opened up Edge with the express intent of installing Firefox and the N100 was coping. For a bit of fun I left Task Manager open while using this PC, and boy does that little CPU try its best. Almost the entire time I had the Air12 running it was pushing 100% utilisation, with Windows’ background processes like its modules installer worker and search indexer making it give all it’s got when they needed to run. This isn’t a PC for multitasking in the slightest, and you may well get better performance out of this running on something that isn’t Windows (this unfortunately isn’t my area of expertise however). Much to my surprise it was capable of outputting 4K video with no dropped frames while YouTube was the only thing running. It scrapes by on the bare minimum, but that minimum is quite impressive to me given its tiny footprint, lack fan noise, and most importantly, low power draw. For those wanting some numbers to throw at this kind of performance, we’re looking at 1220 for single-core, and 3230 for multi-core on Geekbench 6. Heading over to Cinebench R23, we see an average of 915 and 2973 for single and multi-core respectively. While these scores aren’t necessarily unexpected, I do feel it’s a little bold of Geekom to be claiming this device can run up to three 8K monitors in their marketing materials. I have no doubt it could connect to them sure, but expecting any kind of quality experience while utilising them is an entirely different matter. If you are interested in this, it’s definitely best experienced on a single 1080p display, though can certainly be pushed to a single 4K display if you want some nicer-looking YouTube videos. If you have your expectations tempered you’ll probably get on fine.

Emulation is a fairly interesting affair on something like this. After booting up Dolphin to try Wind Waker, I was pleasantly surprised to see it not only running at native resolution with no issues, but able to run at 720p. Hitting 1080p was mostly fine, but did introduce a few stutters from time to time. Seeing decent performance here, I wanted to push things a little with an emulator I know is fairly well optimised for weaker hardware: Cemu. I’m not going to pretend any miracles were performed here, but it certainly exceeded my expectations.

Starting small I went with Captain Toad. This is a really lightweight game with small levels to load in, and at the native 720p it ran almost flawlessly. There was an odd dip into the mid 50s but by in large it stuck to the prescribed 60fps. Moving up slightly I next turned to Mario Kart 8. With larger levels to load in you get quite the surreal image when you first load in, but this generally clears up by the time you actually start the race and won’t impact you when playing that track again. Even when everything has been loaded, the N100 isn’t quite capable of hitting 60fps at a native 720p. With thanks to the community graphics packs on Cemu though, you are able to lower the resolution to 540p, where you’ll find it almost locked at that sweet 60 after things are loaded in. The game still looks great, and I’d be perfectly happy playing it through like this. I gave it a full cup and saw no slowdowns after the race had started.

Going for a slightly more demanding game next, I decided to boot up Smash Bros for Wii U. This one was much more of a struggle, with the GPU usage hitting 98% on the menus alone for just 40fps of Smash. I really couldn’t say why, but this improved to around 55fps when actually going into a game at the Wii U’s native 720p. Much like with Mario Kart, lowering the game to 540p smoothed things out to a really consistent 60fps. I do think this game comes off worse visually for the resolution drop, but I’m still really impressed. You get the same dips in performance the first time an effect comes out, but once it’s cached you’re really good to go.

There is always one final boss when it comes to Wii U emulation though, and it is naturally Breath of the Wild. The intro was miserable. There were huge delays while getting all the shaders together with the game averaging 12fps at the native 720p, but it did run. That gave me some hope for improvement, but it was unfortunately short-lived. 540p to the rescue once again? We claw a few extra frames but it’s just not enough. I think this is just the limit of the N100, and even pushing the graphics all the way down to a gloriously clear 180p I was barely scraping 20fps. It definitely gave it its all.

Having a brief look at PC gaming, you can also expect to play some PS3-era titles like the original Skyrim release and Grand Theft Auto 5, admittedly both on low settings and with very little else happening in the background. It’s really a surprising PC if you’re happy to stick to one thing at a time.

At the £249 price point the Air12 is slightly more expensive than its like for like counterparts, with Beelink’s EQ12 currently available for £228 at the time of writing. If you’re happy to drop down to a single stick of DDR4 RAM, the price can go as low as £179 from my brief searching session. This Mini PC has been a strange experience for me, and I can definitely see there being a place for something like this on the market. If you want something on the cheaper side and perhaps don’t mind only having a few Firefox tabs open, or emulating with a single monitor, there could be something really neat here for you. I can also see this being a good fit for those wanting a standalone box to throw something like Batocera on, and I’ve seen the N100 being a part of a surprising number of home servers thanks to its low power consumption. I’ll be open in saying this isn’t something I would go out and buy myself, but I can certainly see the appeal.

GEEKOM Mini IT12 Mini PC (Hardware) Review

You can find this review in full at GBAtemp.net:
https://gbatemp.net/review/geekom-mini-it12-mini-pc.2427/

It’s been a long time since I’ve had a Mini PC to play with, with Minisforum’s X35G being the last one I looked at all the way back in 2020. Sporting a 10th generation i3 under the hood, it stood as a capable low-powered device suitable for light tasks and a surprising amount of emulation. Now turning things up with a now slightly-aged 12th generation i7, how how far can we push this tiny form factor?

Opening the box up you get a relatively standard assortment of cables and extras for a Mini PC. Naturally you have the PC itself and a power cable, but you also get a HDMI cable, VESA mounting kit, and a surprisingly useful fold-out manual. If you’ve never seen a Mini PC before, the VESA mounting kit might be something that sounds a little odd, but thanks to the compact size a lot of people do choose to pop them onto the back of their monitor for a cleaner desk space. A little unfortunately for me, all of my monitors are already mounted to arms or stands of some kind, occupying that spot. With the PC being as small as it is though, its desktop footprint is still relatively compact. The power cable that was sent to me was unfortunately a US plug due to the review sample coming from China and not a local distributor, but with the plug being in two parts, I could just swap out the standard three-circle-bit part (if somebody can tell me what this is called it will really put my mind at ease) with one I had on hand.

Looking at the PC itself, it’s actually a good bit bigger than what I was expecting; not necessarily in length and width, but in height. It still very much falls into the size category of a Mini PC, but I assume they just needed that extra space for cooling to keep the system running at its best. In terms of IO I doubt you’ll be wanting for much. On the front you get two USB 3.2 gen 2 type A ports, with one of them capable of power delivery, as well as a 3.5mm headphone jack. Following it around to the left side we see a full-sized SD card reader, and on the other side you have an anti-theft keyhole. The back is where you’ll find most of your ports, with another two USB type As, with one being 2.0 and the other being 3.2 gen 2. After that you get a 2.5G ethernet port, two HDMI 2.0 ports, two USB4 ports, and finally a DC barrel connector for power. Each port is marked with a symbol for you to easily differentiate between things like the power delivery-enabled USB A on the front of the system, but I really am grateful that there’s a full two page spread dedicated to saying what each of these symbols actually mean in the manual. It’s a great selection of IO all things considered, with the only notable omission being a DisplayPort connection. It’s not that big of a deal though with HDMI likely being the preferred connector for most, and the USB4s being capable of outputting to DisplayPort if that is a requirement.

With a spare 2.5 inch drive lying around, I figured I’d get the PC opened before I did anything else to install it into the relevant vacant slot. It was a really easy experience. Each of the four rubber feet house an attached screw, and removing those is enough to make prying the bottom of the case easy. Beneath here you get instant access to not just the aforementioned connector, but also the board that houses the two M.2 slots (one 2280 PCIe Gen 4 x4 and one 2242 SATA), and the two SODIMM DDR4 RAM slots. The variant I’m looking at comes with a 1TB 2280 SSD installed, as well as 32GB of RAM via two 16GB sticks. I love how easy it is to open and upgrade these, especially if you’re opting to grab a model that comes with less RAM and storage to make use of what you have lying around. I feel like there was a missed opportunity to sell a barebones model that lets users save a bit more by providing everything, but it’s not the end of the world. It’s also a bit of a shame for me personally that it’s running with DDR4 RAM. If it did support the faster DDR5, I’d have been able to have a bit of fun and load it up with two 32GB sticks I have on hand and see how many Chrome tabs I could have open.

With no spare DDR4 sticks and no 2242 M.2 SSDs on hand, I closed the system back up after throwing in a 2.5 inch drive. After that I got it turned on and set it up as you would any other Windows 11 PC. A fun workaround for people not fond of setting up an online account is to use the email address “no@thankyou.com” with any password. Apparently people have failed to log into the account enough times that Microsoft just gave up, and the system moves you onto making a local profile. I personally don’t have an issue signing in though, so went with that option instead. With all the checkboxes unticked and a short wait, Windows was ready.

I was pretty happy to see that it was a stock experience waiting for me. With Windows 11 you do unfortunately get some pre-installed bloat regardless, but that was all gone within ten minutes. The IT12 booted fast and was responsive out of the gate; you probably would expect that for a fresh setup though. After using it for a few weeks, the only real oddity I picked up on was the fact that some standard Microsoft apps like Notepad and Paint uses the Japanese locale when saving. The rest of the UI is all in English which makes it all the more strange. In all likelihood this is less something this PC is doing as much as something I’ve done myself without realising, but it’s worth pointing out all the same. I was also pretty aware of the fan noise coming from the small box. It’s definitely audible, even on the “Balanced” power plan. If it keeps things cool it’s not so much of an issue to me, but I do understand some people struggle to tune it out.

In terms of performance, the i7 12650H is definitely a solid CPU. Running it through Geekbench 6 it averaged 2370 on single-core and 9818 on multi-core performance, with scores of 1742 and 9218 on average for Cinebench R23’s single and multi-core tests respectively. The single core performance is pretty close to the i9 12900H in my ROG Flow Z13, with it testing slightly better in Geekbench and slightly worse in Cinebench. It is around 20% worse when comparing multi-core scores though. Test numbers are one thing, but the reality of it is that this is basically that kind of CPU you would be seeing in a 2022 ultrabook. At this point it is slightly older, but it definitely does hold up to your day to day tasks. I hear you though, what about gaming?

Now my tests aren’t exactly scientific, but I downloaded a few favourites of mine on Steam that demand a varying amount of power: Monster Hunter Rise, Monster Hunter World, Armored Core 6, and Elden Ring. Of these, it probably won’t be a surprise to find out that Rise runs pretty well. It’s a game developed for the Switch after all. Running around on the DLC Citadel map I saw framerates hovering between 40 and 50fps on medium settings, and going between 80 and 100 when on low. It’s worth noting all the games here were played at 1080p. Low settings on PC are around what you would expect the Switch version to look like; personally I’d be really happy playing this on medium settings with a 30fps cap on to keep things stable.

Moving onto Monster Hunter World, things are understandably a bit less consistent. The title screen booted to a blistering 10fps as it loaded my regular PC’s settings. Getting past that though and sticking it onto low, it surprised me to see a very respectable 35 to 45fps on the Coral Highlands. If you’re happy to turn down the resolution a touch, you could definitely push it higher too. Again this is something I’d have no issues slapping a 30fps cap onto and just playing normally. I did play this game for 50 or so hours at 360p on the integrated graphics of an i7 8565U laptop, so this kind of performance is something that does make me happy.

Armored Core 6 got a very respectable 30fps on low settings, and I was quite surprised at how nice it looked. Pushing it up to medium was a similar experience, but did introduce the occasional dip into the mid-20s. The biggest challenge of these was definitely Elden Ring, with it offering a slightly less stable picture when compared to Armored Core. It still hit that 30fps mark the majority of the time on low settings, but you do find hiccups happening at the worst time when it does choose to dip below. For this one I did see how it would run on a lower resolution, and found a more respectable 40 to 45fps at 720p. If you wanted to push it a little higher, you could probably get a locked 30fps at around 900p. For integrated graphics it definitely gets the job done.

Emulation is a similarly-positive story. For everything up to N64 it should go without saying that it runs flawlessly on a system like this, but I was also really happy to see GameCube running at full speed when upscaled to 1080p. Both Wind Waker and Pokemon XD Gale of Darkness ran entirely smoothly and I can really see this as a solid option for that generation of gaming. The Wii U games I tried also ran really well with Monster Hunter 3 Ultimate and Wind Waker HD being seemingly-flawless experiences, though this shouldn’t be much of a surprise with how good Wii U performance has been on handhelds for the past few years. I wasn’t able to test much beyond this due to a few issues external to the PC itself, but I will note that we’re currently looking into a more universal way of profiling emulation performance across different systems. Assuming we get something in place in the near-future, you can expect this PC to be revisited with a more thorough breakdown. As it stands though, I can certainly say it’s capable.

You can of course push it further, and it’s thanks to the two USB4 ports that sit on the back of the IT12. With these ports you have the option to connect the PC not only to other monitors, but to an entire external GPU. Now I’m not out here saying you should be buying an eGPU with one of these Mini PCs; at that point you’re probably paying enough to warrant building something more powerful. For that very niche use case of people who use an eGPU as a dock and move between devices frequently though, I can see some merit. To be completely open I just have an eGPU sitting around and wanted an excuse to put it to use for once. Shucking the definitely-overkill 3070 Ti from my main PC and hooking it up, the results were… Not quite as good as I was hoping.

Running Monster Hunter Rise to start with, I saw my fps locked around 55. This was regardless of whether I’m playing on high, medium, or low (remember I was getting 80 to 100fps on integrated graphics prior on low settings). World saw vast improvements at least, jumping all the way past 100fps on low settings, and hovering around 60 on medium. Elden Ring unfortunately appeared to be bottlenecked by the CPU, with it running between 90 and 100% utilisation. Even on low settings it struggled to hit a solid 60fps even at low, with 45 to 55 on medium. You can at least get a prettier 30fps lock here, but I’m still disappointed. It’s not a setup I really expect anybody to be running who might pickup the IT12, but I really thought I’d see some better numbers.

Geekom’s Mini IT12 is getting on in age now with an IT13 also available and Intel’s latest generation just coming to market, but manages to remain a perfectly viable package for anybody looking to pick up a performant Mini PC. Though the flavour featured in this review retails for £749, it’s currently on sale for £509 on both Geekom’s official site and Amazon via a voucher; given the age of the system I don’t expect this sale to be particularly limited. You can also knock a bit of money off if you’re happy with a 512GB SSD and 16GB of RAM, currently going for £479. Comparing it against similarly systems on the market, it’s pretty much an even playing field. If you do want to save a bit of cash and still bag a Mini PC with the 12650H, Minisforum’s UN1265 does come in at around £100 cheaper, albeit lacking the USB4 ports and coming with a two year warranty as opposed to Geekom’s more generous three year offering.

Revisiting reviews – the tech I’m still using

You can find this editorial in full at GBAtemp.net:
https://gbatemp.net/threads/revisiting-reviews-the-tech-im-still-using.645637/

Having written reviews for GBAtemp since mid-2017, I’ve managed to accumulate a sizeable stash of games and random tech. Though I try to be thorough when writing the initial reviews, one factor I can never fully account for is how something will stand the test of time. There’s plenty of cool stuff that just gets put to the sidelines a week or two after finishing up the initial coverage, so I wanted to take some time to talk about those that still find their way onto my desk or into my bag.

To make this post a bit more readable, I’ll break it down into a few sections, so feel free to jump ahead if there’s something you’re particularly interested in.

Opening with a topic I’m sure people love to see on the front page, keyboards are a personal favourite of mine. What might surprise you is that I actually use most of the keyboards I’ve reviewed, swapping them out as I fancy a change or a fresh typing feel to reinvigorate my typing spirit. Some have been passed onto family in an attempt to spark a passion they don’t yet know they have, with Vissles’ LP85 and NuPhy’s Halo96 both sitting with my sister at the moment. I’ve not quite turned her to the hobby, but she does at least enjoy using them.

My current keyboard rotation primarily revolves around two custom boards of my own (one making use of a keycap set NuPhy sent along with the Field75 keyboard!), alongside my various ASUS keyboards, the aforementioned Field75 from NuPhy, and the Ultimate Hacking Keyboard v2. The UHK is the one that stands out to me just for how easy it is to throw together a quick macro on the fly, and its sheer versatility. It’s the keyboard I tend to pull out for work, especially for tasks that require a lot of repetition like refactoring chunks of code. Since my initial review, Ultimate Gadget Labs have been busy and released a raiser for the keyboard to allow for a more personally-tailored typing experience. Though I don’t yet have this, it’s something I’m quite excited to pick up down the line.

NuPhy’s Air75 v2 is something I do want to give a bit of a mention to as well. While it’s not necessarily a part of my regular rotation, it is a really nice board to have available as an ultra-portable go-to when I’m tight on bag space. It’s another one that does well in a working environment, especially as somebody who works from a laptop. Just being able to slap it over the built-in keyboard is fantastic in terms of desk space optimisation.

There is a good change my keyboard collection will face some consolidation in the coming months, having ordered the gargantuan Hyper7 R4, an unreal 173% keyboard (at the time of writing, the group buy is still open for those with more money than sense). For now though, the variety and constantly-changing nature of my desk is something really fun for me. It’s become a hobby to collect interesting keyboards and even build my own, and given it stemmed from reviewing them for the site, it’s something I’m really grateful for.

If you’ve seen my editorials in the past, you may know I have a particular interest in talking about weird and fun tech, and there really is nothing I love more than multi-screened devices. The Zephyrus and Surface Duo are two such devices I’ve written about in the past, offering a multi-screened laptop and phone experience respectively. Though I have since shifted my focus to a desktop setup, which I’ll wrap back around to talk about later, the Zephyrus Duo 16 is a device I just can’t let go of. An ultrawide display sitting under a more standard 16:10 screen is significantly more handy than you might expect. When I’m not needing it for anything in particular it generally holds my emails and messages. Outside of this though, you can have it act as the lower screen for Cemu or Citra, a tracker for a game randomiser (Wind Waker works really well for this), a timeline for video editing, or just your build messages and other IDE tidbits to keep your main display less cluttered for programming. It’s easy to write something like this off as a gimmick, but it’s a gimmick I’ve found tremendously useful in the almost two years I’ve had it. You do pay a hefty sum for the gimmick at £2700 (at the time I bought it anyway), so it’s at least nice to see that it’s not conked out and doing as well now as when I picked it up.

While it may share in the two-screened glory, the Surface Duo is an entirely different beast, ultimately becoming my go-to for reading manga above all else. Its two 4:3 5.6-inch OLED displays are a stellar fit for Tachiyomi, with the software even taking the screen gap into account when drawing two pages at once. If I do get tired of looking at smaller text, I also have the option of rotating the system and showing a single page over both screens. This works better than you might think, with the device being almost identical in size to Apple’s iPad Mini 6 when laid flat.

Of course there is more than just reading on offer, and I really am looking forward to pushing this as an emulation handheld soon, once Cube Sugar’s Surface Duo controller ships (hopefully) early into this year. With a Snapdragon 855 under the hood, it’s more than capable of handling up to GameCube games, with DS emulation being the obvious point of excitement. I won’t write too much more on this since I plan to cover it more thoroughly once I have it in hand, but suffice to say my expectations are high to make the most of this niche phone. I do recommend keeping an eye on eBay if you are interested in the Surface Duo. I bought mine directly from Microsoft just before the Duo 2 was launched for around £700, but nowadays it goes for around half that, and as low as £200 on occasion. It is lacking some fairly basic features you’d want in a modern phone (NFC, 5G, and a half-decent camera to name a few), but you’re unlikely to find a more interesting device to play with at that price.

With 2024 just kicking off I’m excited to see what else is to come in the multi-screened space, with AYANEO’s Flip DS being something I’m eager to get my hands on. There is more to a unique device than just having multiple screens though, and ASUS’ ROG Flow Z13 is something that just keeps finding its way back onto my desk. A Surface form factor with some fairly hefty specs to back it up, I picked one up around this time last year and really loved how easy it was to place around. Being able to detach the keyboard at will makes for an incredibly portable and versatile all in one display. I did have bigger plans for it as something I could take with me on long commutes to play games without having to carry a hefty laptop, but the reality of it ended up being a little more tame. I wouldn’t say it’s quite as bad as dubbing it a YouTube machine, but I’d be lying if I said that wasn’t its main use. It definitely still has a place as something you can hook up to another monitor for a really great multi-screen game experience, again looking at Cemu and Citra. Having said that, I really do have better ways of going about such emulation.

Interesting tech isn’t always on the powerful side of the spectrum though, and that really holds true when looking at something like the reMarkable 2. Originally reviewing it in February of 2021 and revisiting it last year with the Type Folio release, it’s been a mainstay both on my desk and in my bag from day one. I love writing and I love e-ink tech. It’s a match made in heaven for me. The software has had a bit of a rocky road, as I mentioned in my Type Folio review, but as it is now you really do get a great focused writing experience. Is it priced too highly? I think it probably is, but I also think a large chunk of that comes down to the fact there’s no way to try the device before putting money down. After my time reviewing it, I would’ve put down the £500 or so they were asking for the tablet, case, and pen. I really stand by it, but I also recognise that I couldn’t have done that had I not had that hands on experience. I love it, and it’s for sure passed the test of time. It’s just a tough sell to any majority, and I fully accept that I am no part of such majorities.

I touched on this a bit earlier into the post, but since moving across the UK for a job mid-2023, I’ve been a much heavier desktop user. Though my desk (worth mentioning that this desk is still the same Arozzi desk I’ve had since 2019 in the spirit of the post) is consistently a cluttered mess, there are some real mainstays that manage to find themselves present more often than not.

Right at the top of this list is Huion’s Kamvas Pro 13, and it is an absolute belter of a setup. Making use of a heavy-based VESA monitor stand that has you mount a monitor to a pole alongside a laptop tray that’s supposed to be attached to an arm of its own, I have a rudimentary dual screen gaming setup. It’s a situation I really couldn’t do with anything else, outside of maybe the Flow Z13 I mentioned earlier. There is a reason I prefer using the Kamvas Pro though, and it mostly comes down the matte display and pen-on-screen feel. Using a stylus on a glossy screen is fine, but in my mind it feels wrong. It’s always in the back of my mind that I’m scratching the screen, and it all slides around a bit too much. The matte feel is perfection. Even if the extent of my current use is tapping moves and sliding party members to swap them around in Pokemon Omega Ruby, it feels fantastic. I said in my original review that displays like these have merit even for non-artists, and that really has held true. My only real sadness is that there isn’t a DS emulator out at the moment that allows you to split your screens to two separate windows like you can with Citra and Cemu. The day that drops, this setup will be complete. I will tack on the end of this paragraph by saying if you do happen to have a graphics tablet, be careful with your pen. I dropped mine at an awkward angle and the nib broke off, leaving me in a difficult position to remove it. I have a few plans as to how to tackle this down the line (hot glue being the best idea in my head) but with a spare pen it’s less of a concern at the moment. While I really do love the tablet and the feel of the pen, I do wish there were a simple way of opening them up when things like this happen.

I want to give a brief shoutout to my portable gaming monitors here too. Though I do have a hefty monitor out most of the time, I do sometimes put it away when needing more desk space. And it’s also these times when my two ROG Strix monitors come into play. I reviewed the 15 inch model as a loan unit from ASUS, but ended up buying one down the line after how much I enjoyed using it. It did end up developing a fault, resulting in me having to send it back, but I can say ASUS customer service was nothing but helpful, and got me another one sent out pretty much as soon as they received the defective unit. The new one’s been fine, and I even ended up picking up the larger 17 inch variant on eBay after spotting it for just £250. I’m a sucker for a deal, and a portable 17 inch display with great colours and 240hz refresh rate was something I couldn’t pass up. You can definitely find cheaper portable monitors out there, but I’m happy with what I have. Portable monitors are something I would encourage people to look into; they’re versatile and can go a long way in boosting your on the go productivity. I even spotted a 3:2 aspect ratio portable monitor on Amazon US a while back, which is definitely a rarity worthy of further investigation into for those seeking the peak of versatility or just a perfect GBA experience.

Last up on this roundup of old reviews are the smaller items that happen to find their way into my bag wherever I go. Given its function is to provide power in a pinch, it should come as no surprise that I’m still using Shargeek’s Storm 2 power bank. To this day I don’t think I’ve seen another company come close to making as stylish a power bank, but it remains pretty poor value for somebody who just wants something reliable. Don’t get me wrong, this is a reliable power bank… Except for when it isn’t. It still doesn’t work with the ROG Ally, and I’ve noticed quirks when charging certain laptops. With my 2019 Razer Blade Stealth, it’s perfectly happy to pump out 65W or more when the laptop is on, but if it’s off, it won’t do more than 10W. It’s great to have the screen to be able to identify these quirks, but I think I would prefer for them to just not exist in the first place.

The other thing I tend to throw in my bag is my Switch, and while the Switch itself isn’t really anything of interest, my controller of choice might well be. Retroflag’s creatively-titled “Handheld Controller for Switch” is bar none the best accessory I own for the console. Since December of 2022 a Joy Con hasn’t slid its way into my OLED Switch’s rails and I couldn’t be happier for that fact. Though aesthetics are obviously a subjective point, it was love at first sight for me. Translucent purple is my jam, and my only real complaint remains the odd choice for a matte finish face buttons. The sticks feel as good as the first day I used them with the controller making use of hall sensors, and with features like turbo and gyro built-in, along with it being recognised as an official Pro Controller in the Switch’s software, it is something I will continue to recommend. Though it does have some more recent competition in the Nitro Deck, Retroflag’s attempt at a controller grip is the one I’ll be using for the foreseeable future.

While on the topic of Retroflag, I will also give an honourable mention to their NES-themed SSD enclosures. I reviewed these in 2021 and they really did what they said on the tin. They still work great and look great, with the only blemish being that one of the cartridges has a screw loose. It still holds the SSD in fine though, so no complaints from me. I’d love to see this design revisited with a USB C port for the outer enclosure, but it’s not as though I’m short on USB 3.0 Micro B cables. I still have plenty of ageing external drives that also use it, so it’s not much hassle to be swapping them around.

My final mention goes out to the bag I’ve been throwing all this stuff into, a “gaming backpack” that unfortunately doesn’t seem to be in production anymore: Targus’ Strike backpack. This is something I’ve been using since I got it in 2021, and it’s just got the job done. It’s big, it’s got ample compartments for keyboards, mice, hard drives, and all that jazz. I even use the external water bottle mesh to store my umbrella, it’s perfect for me. It’s done me well for just under three years now with no signs of wear. I can naturally only speak to my own experiences, but they’ve been nothing but positive.

To be quite honest, I really enjoy a lot of what I cover on the site, and that enjoyment is a lot of the reason why I write about things. I hope that to some extent I can spread my enthusiasm in a way that doesn’t just sound like I’m trying to upsell you on the latest and weirdest tech. Having said that, I’d be interested to hear any thoughts in regards to reviews and general tech coverage on the site. Is this kind of post-review roundup something people would be interested in seeing more of? Would you want to see a more detailed followup at a set time after the initial review of the more major players? I’m by no means a professional, but I enjoy what I do here. If I can make it better, I do certainly want to.