Railway Empire (Nintendo Switch) Review

You can find this review in full at GBAtemp.net:
https://gbatemp.net/review/railway-empire.1423/

A lifelong fan of trains and tycoon games, I’ve not exactly hidden my excitement for this game’s Switch release. Though never indulging in its previous outings for PC and the other major consoles, something about a Switch version caught my eye. I could be anywhere, with anyone, connecting station to station with the railroad of my dreams. A magnificent thought now turned reality, I’ve spent time playing and building, and I could not be happier for it.

At its core, Railway Empire has everything you might expect of a Transport Tycoon-style game. You build stations and connect cities with both industries dotted around the map and other cities. In doing so, you establish supply chains, encouraging growth to each city you pass through as you assess and cater to their needs. Though a simple premise, I found this fundamental simplicity a driving factor in my desire to improve. Supporting this, you have a list of tasks for each map to guide your progress, this varying slightly with each of the game’s different modes.

Starting with what I would describe as the natural starting point for any player, we have the campaign. Though acting as a fantastic tutorial for both the basic and advanced aspects of the game, it also exists to take you on a journey through various eras of major railroad construction. Each chapter featuring short animations to set the scene, it took me back to the history books of my school days, rekindling a nostalgic flame as I not only witnessed history, but soon partook in it. These narrated introductions set the stage wonderfully, allowing you to better understand the context behind your tasks, and the larger objective at hand.

Supported by a voiced assistant as you work through your tasks, I found this mode a wonderful experience through and through. Though you could argue these chapters lack replayability in the fixed nature of their setting and design, I found a great sense of joy and excitement in revisiting them down the line. Attempting to better my score by completing tasks more efficiently, there was always a smug satisfaction as my adviser lagged behind. Small moments like these reinforce the idea of growth and knowledge you accumulate simply by playing.

Scenario maps are much like the campaign, almost to the extent I would call them low-budget alternatives. In reality, they serve to be more than this. Though lacking the lavish cutscenes I came to love in the campaign, they provide replayability and reuse for the maps you’ve already played, beaten, and perfected; not to mention the additional maps introduced in this mode. You still have the same task-driven gameplay and the same sense of creative freedom, but you see them applied in different ways.

An initial criticism of mine was that there were no way to experience these maps with a randomised task list, as to push growth in a different direction each time you played, and keep an otherwise-samey experience fresh. Naturally, as I continued to explore what the game had to offer, this criticism was laid to rest, and my prayers were answered.

Free mode—it’s everything I wanted and more. With such a wealth of customisation options available, it’s here I imagine many will spend the majority of their time. Starting simply by selecting a time period, influencing the trains and research options available to you, you can customise everything from the money you start with, to the number of opponents on the map, even to the obscure like the cost of building tracks or tunnels. Even playing without rivals, these options have the potential to push you to new and varied styles of play with each slight variation. If tracks are expensive, you find yourself starting in a city close to others and establishing short but profitable routes to kickstart your company. If tunnels are expensive, you put your attention to flat lands over the potential temptation of mountainous travel. There’s so much to do and so much to come back to, despite the perceived-negative of non-random maps.

Ultimately, this familiarity can come to fuel your creativity as you become more and more comfortable with the presented bounds and limitations. In understanding each map, you gain the knowledge and insight to adapt and grow regardless of how the game is set up. Assisting in the development of this familiarity is the game’s final mode.

Sandbox mode is the kind of setting I always wanted without necessarily thinking about the consequences. Here, you’re free to build the empire of your dreams, free of financial burden. While it can be fun to build interesting and elaborate systems, this mode in and of itself lacks its own sense of longevity. Because there is little in the way of satisfying progression, it can at first appear little more than a minor addition—an extra not so deserving of your time as its competition. While this stands true to a certain extent, the sheer utility of this mode should not be overlooked.

Sure, you can put down several million dollar’s worth of tracks to connect stations at each corner of the map, but you find these thoughts get old fast. Where this mode truly shines is in research. If I connect station A to station B via industries X, Y, and Z, do the additional stops increase revenue in a way as to be prioritised, or added in later with more direct routes already established? While the game is happy to tell you how much your tracks will cost before you place them, allowing you to more thoroughly plan your routes to save cash, questions like this are much harder to gauge at a glance. For those wishing to push themselves to complete the most difficult objectives and overcome the strongest of rivals, such a tool to refine designs and test ideas is priceless. How this mode is utilised, or whether it is utilised at all, will vary greatly from player to player. Its inclusion however can be nothing but a positive thing in my mind.

Though largely secondary to the gameplay itself, I’m sure many would be eager to see how a two year-old game on both PC and the Switch’s current-gen competitors fares on Nintendo’s hybrid delight. It’s easy to say the game is nothing extraordinary in neither graphics nor music, but that in itself I struggle to call a negative. Put simply, the game is fine. While there are clear visual shortcomings when comparing this port to its predecessors, nothing stands out as poor to the point of detracting from the overall experience. The music, while I may describe it as forgettable, serves its role well. It omits the silence, blending well with the game’s larger presentation so as not to stand out.

It’s all just fine, and when you’ve got stellar gameplay to back it up, as well as the inherent positives of the Switch itself, I can safely say it’s a port worth picking up. That said, it isn’t without a fault or two of its own.

After the initial release in 2018, the game received regular updates, as well as additional maps and scenarios in the form of paid DLC. The value of this content is difficult to debate, giving players a reason to revisit the game even long after launch. With eight DLC packs now available, totalling just over £70 on Steam, the Switch version sits with an uncomfortable debate: should the DLC be included? To me, there are two reasonable options. First, you could release a complete package with all the content produced to date. This is the option I imagine many would favour, providing a definitive edition for the new release, and giving buyers a genuine sense of value for money. On the other hand, you could release just the base game at a discounted price to entice an otherwise-uncertain buyer, with the DLC remaining an optional extra. The Switch port opts for a blend of these ideas, bundling the base game, with the Mexico, Great Lakes, and Crossing the Andes additional content. This leaves the Great Britain and Ireland, Germany, and France maps unavailable to those unwilling to pay extra. It’s frustrating to me, especially when the maps still appear in-game with a lock on them. While it may be a minor criticism in a sea of otherwise-positive thoughts, it goes a long way in souring my lasting impressions, especially as I’m unable to see how this content is priced on the Switch until the game launches.

All in all, Railway Empire is a game for any avid fan of trains and tycoon games. Though perhaps not the prettiest release, it excels in delivering the brilliant core experience of its predecessors to a wide and portable market. Though I wish this version simply included all of the available DLC, I find it a minor grievance for what has been perhaps my greatest joy during this time of isolation.

TicWatch Pro 2020 (Hardware) Review

You can find this review in full at GBAtemp.net:
https://gbatemp.net/review/ticwatch-pro-2020.1418/

As your average consumer of fancy things, smart watches have always been a plaything just out of reach. Often priced slightly too high with features I’d never think of using, they were an obscurity I could never justify exploring. Roll on to 2020 and thanks to a review sample provided by TicWatch, that’s about to change.

An evolution of their earlier TicWatch Pro, not much has changed in the way of design. You still have the generous dual layered 1.39 inch display, mounted to a bulky yet comfortable body. You still have the two chunky buttons protruding from the right side of the face, and you still have the delightful hybrid leather strap. It looks great because, well, it is great. It even has the same hardware inside, sporting the Snapdragon Wear 2100 chipset and 4 GB of internal storage. If you’ve read our review of the original TicWatch Pro, you may be questioning exactly what’s new? What did they add to justify the extra 2020 moniker, and would it be worth upgrading were you to own the original? An extra 512 megabytes of RAM; that’s your lot! How much does that change? Well, let’s find out.

Out of the box, setup is simple. With Wear OS being Google’s own implementation of a smart watch OS, it’s as simple as setting up a new Android phone. The menus feel responsive and you’re good to go before you know it. I paired it with my Android 9 phone and have had no issues with connectivity or compatibility. My wrist buzzes promptly whenever I get a notification and displays it as I’d expect a smart watch to. On top of that, you have the usual features of a mid to high end smart watch. You’ve got your general fitness tracking, including onboard GPS and 4 GB of internal storage. These features allow you to go for a run without your phone and still have your music, and still have your session tracked. Given the current lockdown situation, my step count has been pitifully low, but it seems to be doing a good job of keeping track all the same. Of the watches I’ve had, the wrist strap stands out as being incredibly comfortable and premium-feeling. The hybrid leather is a combination of genuine Italian leather on the outward facing side, and silicone on the side facing your wrist. This gives you the benefits of both; style and substance. I’ve found it incredibly comfortable to wear over extended periods. I had no issues wearing it all day. No skin irritation, no noticeable weight on my wrist, just an occasional buzz and beep as it notifies me of the day’s exciting events.

Where the watch tries to stand out is in its dual-screen niche. The screen you expect to get is a lush 400×400 AMOLED display. It’s vibrant, colourful, and easy to read information from even in daylight. The additional screen, a thin layer mounted on top, is comparable to your standard digital watch of yonder years. With no backlighting to support it, it presents you with the most basic of information you’d want from your watch and tracks your fitness essentials, all for a fraction of the battery life. By default, the watch keeps this display on while it is not actively in use, with the main display coming on as you wake it up. If you’re not a fan of this, you can of course keep the AMOLED display on constantly by tweaking the settings, but expect the battery life to take a significant hit. With regular use using the watch’s default configuration, you can expect it to keep going for a few days. Where things really start to look impressive is the essential mode. Completely disabling the AMOLED display, the TicWatch Pro 2020 can keep going for up to 30 days, while still tracking your fitness and, of course, telling you the time. You miss out on your music, Google Pay, and many of the other benefits of a modern smart watch, but if you want to disconnect from the world for a while without putting down your watch, it’s a decent option. You can always just disable essential mode if you need to go pay for something on your travels. 

When it comes to customisation, you have a few options in making the watch your own. Thanks to the use of Wear OS as its operating system, you have an astounding wealth of watch faces to pick from using apps like Facer. On the video game side of things, you can expect everything from the Pokétch of Pokémon Diamond and Pearl, to the spy watch of Goldeneye, to even the distinctly obscure face of Termina’s clock tower. Everything is accounted for, and I still find myself jumping from face to face. 

With the features and aesthetic discussed, the part I left for last is perhaps the single most burning question of all: how does it run? With the previous model struggling to perform smoothly with 512 MB of RAM behind it, can doubling that number really make all that much of a difference? The short answer is yes. In my few weeks with this watch, I’ve come across no issues, and I really mean that⁠—none. No stutters, no missed taps, no slowdowns or crashes. From day one to now, it’s run flawlessly. It’s genuinely difficult for me to believe the previous iteration of this watch struggled as it did when so little has changed, but it just goes to show how much having that gigabyte of RAM matters for the modern smart watch. 

All in all, the TicWatch Pro 2020 is a great smart watch, and a necessary, if only minor, improvement over its predecessor. To people looking for a smart watch to dive into the world of fancy peripherals, I can do nothing but recommend it. For owners of the original TicWatch Pro however, the line begins to blur. While the difference in performance is noteworthy, there isn’t much else separating the two models. If you find yourself wanting the upgrade, don’t let me stop you, but don’t go expecting something entirely new; the TicWatch Pro 2020 is everything you loved, now with the performance to back it up.